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Zach Main
game designer/ programmmer
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portfolio
Just demonstrations here.
For any questions or resources, send me an email.
VR Dodgeball
This is a work in progress in development for PC and the HTC Vive.
Year: 2016
Team: Small team of 5
Engine: Unity
Language: C#
Role:
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Programming
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Design
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Some Art
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Project Management
Aftermath
This was a project for Global Game Jam. It was with a small team of about 6 all together. This is the game after 48 hours of work but I may work on it later.
Year: 2015
Time: 48 Hours
Team: Nick Graff, Davon Allen, James Williams, Jordan Lang, Carl Carmen
Engine: Unity 4
Language: C#
Role:
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Programming
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Design
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Some Art
Bouncy Ball 2: C++
This was a solo project for a class. It is a new take on my bouncy ball game, but the purpose was for me to learn C++ in 5 weeks.
Year: 2014
Time: 5 weeks
Team: Myself
Engine: Visual Studio Express 2012 and Allegro 5
Language: C++
Role:
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Programming
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Learning a new language from scratch in 5 weeks
Inventory System
This was a solo project for a class. It is a demo showing a vertical slice of a future project.
This was a for a Capstone class where I was under the mentorship of Daniel Soltyka.
Year: 2014
Time: 10 weeks
Team: Myself
Engine: Unity
Language: C#
Role:
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Programming
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Using Data Structures
Accidental BadAss
This was a team project for a class.
Year: 2014
Time: 5 weeks
Team: Myself and 3 others
Engine: Unity
Language: C#
Role:
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Programming
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Game Design
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Technical Art
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Level Design
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Story Writing
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Character Profile Design
Bump N Bash
This was a team project for a class.
Year: 2014
Time: 15 weeks
Team: Myself and 3 others
Engine: Unity
Language: C#
Role:
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Programming
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Game Design
Catastrophe
This was a team project for a class.
Year: 2014
Time: 3-4 weeks
Team: Myself and 2 others
Engine: Unity
Language: C#
Role:
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Programming
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Game Design
Some Driving Shooting Game
This is a project that I did for my first Game Production class. It is a dumbed down version of the Mario Kart battle mode. I will be using this to make other projects.
Year: 2014
Time: 3-4 weeks
Team: Myself
Engine: Unity
Language: C#
Role:
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Programming
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Art
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Game Design
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Everything
Bouncy Ball Flash Game
In this game the player takes control of a bouncing ball while trying to avoid spikes and taking damage. It was created for my Scripting I class.
Year: 2011
Team: Myself
Engine: Flash
Language: ActionScript 3
Role:
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Programming
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Art
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Game Design
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Everything
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